Solo game developer

reynvert

I make interactive game systems.

A yellow-masked figure in a black jacket, cropped close against darkness.

Current project

Inearth

A roguelite deck-builder with alchemical turn-based combat.

Inearth

Alchemical deck-builder.

Build your deck, modify spells, and use battlefield substances to your advantage. Free Windows demo available now.

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Approach

How I work.

Systems

I like mechanics that affect each other: cards, enemies, terrain, substances, and player choices.

Lore

I write lore based on history and myth. The player should uncover it gradually while playing.

Storytelling

The rules should feel like part of the world. Mechanics and story should work together.