Systems
I like mechanics that affect each other: cards, enemies, terrain, substances, and player choices.
Current project
A roguelite deck-builder with alchemical turn-based combat.
Inearth
Build your deck, modify spells, and use battlefield substances to your advantage. Free Windows demo available now.
Approach
I like mechanics that affect each other: cards, enemies, terrain, substances, and player choices.
I write lore based on history and myth. The player should uncover it gradually while playing.
The rules should feel like part of the world. Mechanics and story should work together.