A game by reynvert

Inearth — Tactical Roguelite Deckbuilder

A tactical turn-based roguelite with environmental interactions, spellcrafting, and deckbuilding.

Descend into the Hollow Earth. As above, so below.

Gameplay trailer

Go deeper.

Build a deck, craft spells, and turn the terrain itself against whatever is waiting below.

Alchemy in motion

The battlefield is an ingredient.

Inearth is a tactical roguelite deckbuilder with spellcrafting and deep, interactive turn-based combat. Build your deck, modify spells, and combine creatures, terrain, damage, and alchemical substances into the same complex system.

Inspired by the systemic combat of Larian’s Baldur’s Gate 3 (BG3) and Divinity: Original Sin 2 (DOS2), and the roguelite deckbuilding of Slay the Spire. Explore the Inearth wiki to learn how its cards and combat systems interact.

01 / Remake

Blood can become medicine.

Damage organic creatures to spill Blood. Apply Alkahest and transform it into powerful healing Azoth.

02 / Reconsider

Fire is not always damage.

Heat harms almost any target, but it heals Golemic creatures. Context changes every action.

03 / Recombine

Puddles and clouds are interactive.

Spill, freeze, burn, and combine substances to reshape the battlefield.

Built for discovery

Deep systems. Complex interactions.

200+
spell and item cards
100+
rule-bending gifts
150+
interactive effects
70+
enemy and ally types
9 + 9
damage and health types
38
interactive substances

Inearth wiki

Go deeper.

A guide to substances, creatures, spells, and the lore below.

Open the wiki