Solo game developer

reynvert

I make interactive game systems.

Current project

Inearth

A tactical roguelite deckbuilder with spellcrafting and alchemical turn-based combat.

Inearth's golden branching-root logo over a dark stone doorway.

Inearth

Alchemical deckbuilder.

Build your deck, modify spells, and use battlefield substances to your advantage. Free Windows demo available now.

Explore Inearth

Approach

How I work.

Systems

I like mechanics that affect each other: cards, enemies, terrain, substances, and player choices.

Lore

I write lore based on history and myth. The player should uncover it gradually while playing.

Storytelling

The rules should feel like part of the world. Mechanics and story should work together.