Current project

Inearth

A roguelite deck-builder with alchemical turn-based combat.

Build spells, use terrain and substances, and survive the descent.

30-60 minutes per demo run
150+ spell cards
38 interactive substances
TBA Steam release date

Combat

Cards, terrain, substances.

Fights are turn-based. Substances can spill, burn, heal, block, or transform.

Turn-based combat in an underground room with fire and cards visible.

Tactical dungeon fights

Positioning, hazards, and enemy behavior matter.

A grid of blue water spell cards with cascading tooltip details.

Deckbuilding depth

150+ spell cards, 8 elemental domains, and card modifications.

A card reward selection screen with tooltip-heavy spell information.

Readable complexity

Tooltips explain how effects interact.

Example interactions

Substances change the fight.

Creatures spill substances. Substances transform. Damage can heal, block, quench, or explode depending on what it touches.

Organic

Blood can become medicine.

Damaging organic creatures spills Blood. Alkahest can turn Blood into Azoth, which heals.

Golemic

Fire is not always damage.

Heat can heal Golemic targets instead of hurting them.

Substances

Puddles and clouds are pieces.

38 interactive substances can change a turn.

Available now

Play the Windows demo.

The demo is free on itch.io. The full game can be wishlisted on Steam. Inearth is in active solo development.

Status
In development
Platform
Windows demo
Genre
Roguelite deck-builder, tactical RPG, card game
Creator
reynvert