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ability

Maul

abilityCommon1 energyForce Discard

Deals 10 Kinetic damage to a target in melee range, then applies 2 Bleed if unblocked.

Maul

Rules

  1. Target Other in Range 1Target any entity other than yourself in range 1.
  2. Condition: Target damaged (prepare)Record the target's current Health for a later damage check.
  3. Kinetic Damage 10Deal 10 Kinetic damage.
  4. Condition: Target DamagedThe condition is met if the target lost Health since it was recorded.
  5. Conditional: Bleed Effect 2Deal 2 Bleed, if the condition is met.
  6. Force DiscardDiscard this card when played.

Used by