How the world works
Mechanics 77
hint
Miss Chance
hint
Temp Hint
info
Academy
info
Anomaly
info
Atomize
info
Bewitched Entity
info
Clinic
info
Combat
info
Controllable Entity
info
Controlled Entity
info
Credits
info
Damage Type
info
Effect
info
Electro-conductive
info
Enhance
info
Enhances
info
Explosive
info
Extremely Explosive
info
Factor
info
Freezable
info
Freeze
info
Friendly Entity
info
Frozen
info
Gift
info
Health Type
info
Highly Explosive
info
Hostile Entity
info
Ignite
info
Insight
info
Lab
info
Mildly Explosive
info
Movement Cost
info
Movement per Energy
info
Neutral Entity
info
Psycho-conductive
info
Safety
info
Shop
info
Substance
info
Unknown Entity
info
Vital Substance
rule
Accidental Hit
rule
Bag Size
rule
Banish
rule
Basic
rule
Bulky
rule
Bury
rule
Cancels
rule
Card Domain
rule
Common
rule
Creature
rule
Deck
rule
Destroy
rule
Direct Damage
rule
Discard
rule
Discard Pile
rule
Dissipates
rule
Draw Pile
rule
Energy
rule
Exhume
rule
Fade
rule
Free Movement
rule
Grave Pile
rule
Hand
rule
Health
rule
High Ground
rule
High Priority
rule
Hold
rule
Inanimate
rule
Inherent
rule
Low Priority
rule
Pierce
rule
Rare
rule
Shield
rule
Special
rule
Stack
rule
Turn Draw
rule