Wiki

How the world works

Mechanics 77

hint

Miss Chance

hint

Temp Hint

info

Academy

info

Anomaly

info

Atomize

info

Bewitched Entity

info

Clinic

info

Combat

info

Controllable Entity

info

Controlled Entity

info

Credits

info

Damage Type

info

Effect

info

Electro-conductive

info

Enhance

info

Enhances

info

Explosive

info

Extremely Explosive

info

Factor

info

Freezable

info

Freeze

info

Friendly Entity

info

Frozen

info

Gift

info

Health Type

info

Highly Explosive

info

Hostile Entity

info

Ignite

info

Insight

info

Lab

info

Mildly Explosive

info

Movement Cost

info

Movement per Energy

info

Neutral Entity

info

Psycho-conductive

info

Safety

info

Shop

info

Substance

info

Unknown Entity

info

Vital Substance

rule

Accidental Hit

rule

Bag Size

rule

Banish

rule

Basic

rule

Bulky

rule

Bury

rule

Cancels

rule

Card Domain

rule

Common

rule

Creature

rule

Deck

rule

Destroy

rule

Direct Damage

rule

Discard

rule

Discard Pile

rule

Dissipates

rule

Draw Pile

rule

Energy

rule

Exhume

rule

Fade

rule

Free Movement

rule

Grave Pile

rule

Hand

rule

Health

rule

High Ground

rule

High Priority

rule

Hold

rule

Inanimate

rule

Inherent

rule

Low Priority

rule

Pierce

rule

Rare

rule

Shield

rule

Special

rule

Stack

rule

Turn Draw

rule

Uncommon