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ability

Psychic Trap

abilityCommon2 energyForce Discard

Marks the targeted entity's location. After 2 turns, deals 12 direct Psychic damage on that node and conducts it.

Psychic Trap

Rules

  1. Target Other in Range 20Target any entity other than yourself in range 20.
  2. Psychic Trap 12 (in 2 Turns)Mark the targeted location, then deal 12 direct Psychic damage on that node after 2 turns and conduct it.
  3. Force DiscardDiscard this card when played.

Used by