ability
Psychic Trap
abilityCommon2 energyForce Discard
Marks the targeted entity's location. After 2 turns, deals 12 direct Psychic damage on that node and conducts it.

Rules
- Target Other in Range 20Target any entity other than yourself in range 20.
- Psychic Trap 12 (in 2 Turns)Mark the targeted location, then deal 12 direct Psychic damage on that node after 2 turns and conduct it.
- Force DiscardDiscard this card when played.